May 24th, 2019
Never
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DLL Injector download - Feature packed injector used to map DLL based cheats into games for both 64bit and 32bit.
- Spawner: Change 'ItemName' to the specific item's name, ( can be found in ReplicatedStorage.Purchasables ), and reload your base after you executed.
- local Item = 'ItemName'
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value game.Players.LocalPlayer then
- break
- end
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value game.Players.LocalPlayer or v.Owner.Value nil then
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
- end
- end
- function Spawn(Item)
- Info.Name = Item.Name
- Info.Type = game.ReplicatedStorage.Purchasables.Structures.HardStructures.Sawmill2.Type
- Info.OtherInfo = game.ReplicatedStorage.Purchasables.WireObjects.Wire.OtherInfo
- local Points = {Land.OriginSquare.Position + Vector3.new(0,5,0), Land.OriginSquare.Position + Vector3.new(0,5,0)}
- game.ReplicatedStorage.PlaceStructure.ClientPlacedWire:FireServer(Info, Points)
- Spawn(game.ReplicatedStorage.Purchasables:FindFirstChild(Item, true))
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Roblox Lumber Tycoon 2 Hack
May 24th, 2019
Never
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Lumber Tycoon 2 Injector Download
- Spawner: Change 'ItemName' to the specific item's name, ( can be found in ReplicatedStorage.Purchasables ), and reload your base after you executed.
- local Item = 'ItemName'
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value game.Players.LocalPlayer then
- break
- end
- for i,v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value game.Players.LocalPlayer or v.Owner.Value nil then
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
- end
- end
- function Spawn(Item)
- Info.Name = Item.Name
- Info.Type = game.ReplicatedStorage.Purchasables.Structures.HardStructures.Sawmill2.Type
- Info.OtherInfo = game.ReplicatedStorage.Purchasables.WireObjects.Wire.OtherInfo
- local Points = {Land.OriginSquare.Position + Vector3.new(0,5,0), Land.OriginSquare.Position + Vector3.new(0,5,0)}
- game.ReplicatedStorage.PlaceStructure.ClientPlacedWire:FireServer(Info, Points)
- Spawn(game.ReplicatedStorage.Purchasables:FindFirstChild(Item, true))
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