How do you make NPCs talk on Roblox Make the person,right-click them in the tab on Roblox Studio,click Insert,and select Dialog.Then,type in the words you want them to say! Previous: When your game disk for 360 broke but you have the game installed onto the hard drive is there anyway to still play the game but not buy another disk.
Mar 3rd, 2017
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How To Make Talking Npcs In Roblox From A Simulator Free
How To Make Talking Npcs In Roblox From A Simulator Mod
- local ContextActionService = game:GetService('ContextActionService')
- local MAX_MESSAGES =10
- local player = game.Players.LocalPlayer
- local chatMessageEvent = game.ReplicatedStorage.ChatMessage
- -- Variables for GUI elements
- local chatFrame = chatScreen.ChatFrame
- local messageFrame = chatFrame.MessageFrame
- -- Make a copy of the message that will be used later
- local messageTemplate = messageFrame.Message:Clone()
- localfunction addPrvtMessage(sender, message)
- -- Check if the number of messages has hit the maximum
- -- If so remove the oldest message from the table
- end
- -- Shift all of the messages up one slot
- local y =(MAX_MESSAGES - i -1)* MESSAGE_HEIGHT
- end
- -- Create new message GUI elements and add to the message table
- newMessage.NameLabel.Text ='System'
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0,0,0,(MAX_MESSAGES -1)* MESSAGE_HEIGHT)
- end
- localfunction addMessage(sender, message)
- -- Check if the number of messages has hit the maximum
- -- If so remove the oldest message from the table
- end
- -- Shift all of the messages up one slot
- local y =(MAX_MESSAGES - i -1)* MESSAGE_HEIGHT
- end
- -- Create new message GUI elements and add to the message table
- newMessage.NameLabel.Text = sender.Name ..': '
- newMessage.NameLabel.Text ='[Creator]Grim: '
- local ownertag = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
- ownertag.Disabled =false
- local ownertag2 = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
- ownertag2.Disabled =false
- elseif sender:GetRankInGroup(3014334)>=252and sender:GetRankInGroup(3014334)<254then
- newMessage.NameLabel.Text ='[Admin]'..sender.Name ..': '
- local ownertag = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
- ownertag.Disabled =false
- local ownertag2 = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
- ownertag2.Disabled =false
- newMessage.Content.Text = message
- newMessage.Position = UDim2.new(0,0,0,(MAX_MESSAGES -1)* MESSAGE_HEIGHT)
- end
- localfunction addSystemMessage(message)
- -- Check if the number of messages has hit the maximum
- -- If so remove the oldest message from the table
- end
- -- Shift all of the messages up one slot
- local y =(MAX_MESSAGES - i -1)* MESSAGE_HEIGHT
- end
- -- Create new message GUI elements and add to the message table
- newMessage.NameLabel.Text ='[System]'
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0,0,0,(MAX_MESSAGES -1)* MESSAGE_HEIGHT)
- end
- localfunction getCommands()
- addSystemMessage('/Broadcast string [Message]')
- addSystemMessage('/Tempban string [Player]')
- addSystemMessage('/Kick string [Player]')
- addSystemMessage('/Broadcast string [PlayerFrom/To] string [PlayerTo] (Optional PlayerTo)')
- addSystemMessage('/Freeze string [Player]')
- else
- addSystemMessage('There Are Currently No Commands Available At This Point In Time')
- end
- -- Function when the input TextBox looses focus
- localfunction onFocusLost(enterPressed, inputObject)
- -- Check if TextBox lost focus because the user pressed 'Enter'
- -- Add the message to the GUI (no need to filter messages from the local player)
- ifstring.sub(string.lower(chatInput.Text),1,5)'/msg 'then
- game.ReplicatedStorage.ServerBroadcast:FireServer(player.Name,string.sub(chatInput.Text,5))
- addSystemMessage('You Do Not Have Sufficient Permissions To Fire A Server Broadcast')
- addSystemMessage('If You Believe This Is A Mistake, Please Contact An Admin')
- elseifstring.sub(string.lower(chatInput.Text),1,6)'/cmds 'then
- else
- -- Send message to the server to get filtered and sent to other players
- end
- chatInput.Text ='Enter text here'
- end
- -- Function when the player presses the slash key
- localfunction onSlashPressed(actionName, inputState, inputObject)
- -- If key up then capture focus in the TextBox so the user can start typing
- end
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,false)
- -- Bind functions
- chatMessageEvent.OnClientEvent:connect(addMessage)
- game.ReplicatedStorage.ServerBroadcast.OnClientEvent:connect(addPrvtMessage())
- ContextActionService:BindAction('Chatting', onSlashPressed,false, Enum.KeyCode.Slash)