How To Make Talking Npcs In Roblox From A Simulator

How do you make NPCs talk on Roblox Make the person,right-click them in the tab on Roblox Studio,click Insert,and select Dialog.Then,type in the words you want them to say! Previous: When your game disk for 360 broke but you have the game installed onto the hard drive is there anyway to still play the game but not buy another disk.

How to make talking npcs in roblox from a simulator mod
Mar 3rd, 2017
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How To Make Talking Npcs In Roblox From A Simulator Free

How To Make Talking Npcs In Roblox From A Simulator

How To Make Talking Npcs In Roblox From A Simulator Mod

  1. local ContextActionService = game:GetService('ContextActionService')
  2. local MAX_MESSAGES =10
  3. local player = game.Players.LocalPlayer
  4. local chatMessageEvent = game.ReplicatedStorage.ChatMessage
  5. -- Variables for GUI elements
  6. local chatFrame = chatScreen.ChatFrame
  7. local messageFrame = chatFrame.MessageFrame
  8. -- Make a copy of the message that will be used later
  9. local messageTemplate = messageFrame.Message:Clone()
  10. localfunction addPrvtMessage(sender, message)
  11. -- Check if the number of messages has hit the maximum
  12. -- If so remove the oldest message from the table
  13. end
  14. -- Shift all of the messages up one slot
  15. local y =(MAX_MESSAGES - i -1)* MESSAGE_HEIGHT
  16. end
  17. -- Create new message GUI elements and add to the message table
  18. newMessage.NameLabel.Text ='System'
  19. newMessage.Parent = messageFrame
  20. newMessage.Position = UDim2.new(0,0,0,(MAX_MESSAGES -1)* MESSAGE_HEIGHT)
  21. end
  22. localfunction addMessage(sender, message)
  23. -- Check if the number of messages has hit the maximum
  24. -- If so remove the oldest message from the table
  25. end
  26. -- Shift all of the messages up one slot
  27. local y =(MAX_MESSAGES - i -1)* MESSAGE_HEIGHT
  28. end
  29. -- Create new message GUI elements and add to the message table
  30. newMessage.NameLabel.Text = sender.Name ..': '
  31. newMessage.NameLabel.Text ='[Creator]Grim: '
  32. local ownertag = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
  33. ownertag.Disabled =false
  34. local ownertag2 = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
  35. ownertag2.Disabled =false
  36. elseif sender:GetRankInGroup(3014334)>=252and sender:GetRankInGroup(3014334)<254then
  37. newMessage.NameLabel.Text ='[Admin]'..sender.Name ..': '
  38. local ownertag = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
  39. ownertag.Disabled =false
  40. local ownertag2 = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
  41. ownertag2.Disabled =false
  42. newMessage.Content.Text = message
  43. newMessage.Position = UDim2.new(0,0,0,(MAX_MESSAGES -1)* MESSAGE_HEIGHT)
  44. end
  45. localfunction addSystemMessage(message)
  46. -- Check if the number of messages has hit the maximum
  47. -- If so remove the oldest message from the table
  48. end
  49. -- Shift all of the messages up one slot
  50. local y =(MAX_MESSAGES - i -1)* MESSAGE_HEIGHT
  51. end
  52. -- Create new message GUI elements and add to the message table
  53. newMessage.NameLabel.Text ='[System]'
  54. newMessage.Parent = messageFrame
  55. newMessage.Position = UDim2.new(0,0,0,(MAX_MESSAGES -1)* MESSAGE_HEIGHT)
  56. end
  57. localfunction getCommands()
  58. addSystemMessage('/Broadcast string [Message]')
  59. addSystemMessage('/Tempban string [Player]')
  60. addSystemMessage('/Kick string [Player]')
  61. addSystemMessage('/Broadcast string [PlayerFrom/To] string [PlayerTo] (Optional PlayerTo)')
  62. addSystemMessage('/Freeze string [Player]')
  63. else
  64. addSystemMessage('There Are Currently No Commands Available At This Point In Time')
  65. end
  66. -- Function when the input TextBox looses focus
  67. localfunction onFocusLost(enterPressed, inputObject)
  68. -- Check if TextBox lost focus because the user pressed 'Enter'
  69. -- Add the message to the GUI (no need to filter messages from the local player)
  70. ifstring.sub(string.lower(chatInput.Text),1,5)'/msg 'then
  71. game.ReplicatedStorage.ServerBroadcast:FireServer(player.Name,string.sub(chatInput.Text,5))
  72. addSystemMessage('You Do Not Have Sufficient Permissions To Fire A Server Broadcast')
  73. addSystemMessage('If You Believe This Is A Mistake, Please Contact An Admin')
  74. elseifstring.sub(string.lower(chatInput.Text),1,6)'/cmds 'then
  75. else
  76. -- Send message to the server to get filtered and sent to other players
  77. end
  78. chatInput.Text ='Enter text here'
  79. end
  80. -- Function when the player presses the slash key
  81. localfunction onSlashPressed(actionName, inputState, inputObject)
  82. -- If key up then capture focus in the TextBox so the user can start typing
  83. end
  84. game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat,false)
  85. -- Bind functions
  86. chatMessageEvent.OnClientEvent:connect(addMessage)
  87. game.ReplicatedStorage.ServerBroadcast.OnClientEvent:connect(addPrvtMessage())
  88. ContextActionService:BindAction('Chatting', onSlashPressed,false, Enum.KeyCode.Slash)

How To Make Talking Npcs In Roblox From A Simulator Pc