Our Roblox Pet Ranch Simulator 2 Codes post has the most up-to-date list of codes that you can redeem for to accelerate your collection of gold. These codes can make it easier early on in the game when you're trying to gain pets and level up your ranch! Pet Ranch Simulator 2 Codes List. Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. 1 Overview 2 Egg List from Pet Simulator 1 3 Egg List from Pet Simulator 2 4 Trivia Eggs in Pet Simulator are the main way of getting pets. Not only do they contain pets, but they also serve as a little reward/feature of the gam. Each tier of eggs has a specific list of pets that can be obtained from it. The rarity of pets also increases with each tier. In general, you will get better pets.
Roblox Wizard Simulator Codes
Wizard Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Other Roblox Guides:
Make sure to check back often because we’ll be updating this post whenever there’s more codes!
Wizard Simulator Codes (Active)
The following is a list of all the different codes and what you get when you put them in.
- 2020update: Redeem this code and get 20 min gold boost
- dairebboost: when you redeem this code you will get 20 min gold boost.
- wisdomboost: when you redeem this code you will get 20 min XP boost.
- extra: Redeem this code and get a exclusive reward
- pvp: Redeem this code and get a exclusive reward
- robzigame: when you redeem this code you will get 250 coins.
- razorfishgaming: when you redeem this code you will get 250 coins.
- daireb: when you redeem this code you will get 250 coins.
- polaris: when you redeem this code you will get 500 coins.
- release: when you redeem this code you will get 500 coins.
- wisdomclock: when you redeem this code you will get 500 coins.
Wizard Simulator Codes (Out of Date)
The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!
- None
How to Redeem Codes in Wizard Simulator
If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.
If you’re not sure how to do this, please follow the instructions below:
- Find “Shop” icon (the central button at the top of the screen) and click this icon.
- A screen will be opened.
- Then click “Codes” tab. (last one)
- Type codes from above to the blank area. (you can copy paste these codes)
- Hit “Redeem” button to use codes.
If you still have any problem about using codes you can watch this video:
About Wizard Simulator
Welcome to Wizard Simulation.
New features, Wands, Auxiliaries and more help you become the best wizard in the world!
In the adventure:
Kill powerful bosses, ara Search for hidden treasures.
Gamepass or Assistants coming out of the chest are not deleted!
You can earn more gold by joining the Polaris Studios group!
https://www.roblox.com/groups/2747190/polaris-studios
Incoming updates:
- The new world is made! (Sugar world)
- New features
- Bug fixes
- New mounts (Dinasour)
- Improvements in the PvP world
- Enemy AI improvements
You can follow for special codes and rewards. @clock_wisdom & @RealDaireb
Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.
It’s end. I hope “Roblox Wizard Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
More of this sort of thing:
Pet Training Simulator Roblox Codes
Pet Simulator Roblox Codes
- -- Life - Sucks Do Whatever You Want - Remove the Credits WhoCares .
- local PSG = Instance.new('ScreenGui')
- local SF = Instance.new('TextButton')
- local UA = Instance.new('TextButton')
- local AT = Instance.new('TextButton')
- local TextLabel = Instance.new('TextLabel')
- local AF = Instance.new('TextButton')
- local Stor = Instance.new('TextButton')
- local P1 = Instance.new('TextButton')
- local P4 = Instance.new('TextButton')
- local P5 = Instance.new('TextButton')
- local Spawn = Instance.new('TextButton')
- PSG.Parent = game.CoreGui
- bar1.Name = 'bar1'
- bar1.BackgroundColor3 = Color3.new(0.172549, 0, 0.0627451)
- bar1.Position = UDim2.new(0.241496593, 0, 0.177033499, 0)
- bar1.Style = Enum.FrameStyle.RobloxRound
- bar1.Draggable = true
- SF.Name = 'SF'
- SF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- SF.Position = UDim2.new(0.0304182488, 0, 0.170648456, 0)
- SF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- SF.Text = 'Small FARM'
- SF.TextSize = 14
- local amount = 100 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- UEA.Parent = bar1
- UEA.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- UEA.Position = UDim2.new(0.171102658, 0, 0.532083154, 0)
- UEA.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UEA.Text = 'Un-Equip Pets [ Others ]'
- UEA.TextSize = 14
- local Event = game:GetService('Workspace')['__REMOTES'].Pets
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- for _,x in next, game:GetService'Players':GetPlayers() do
- if(x.Name ~= game:GetService'Players'.LocalPlayer.Name) then
- for i=1,a do
- Event:FireServer('Remove', x, save[x.Name]['Save']['Pets'][a].id)
- end
- end
- UA.Parent = bar1
- UA.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- UA.Position = UDim2.new(0.524714828, 0, 0.170648456, 0)
- UA.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- UA.Text = 'Unlock All'
- UA.TextSize = 14
- local barriers_table = { 'Barrier1', 'Barrier2', 'Barrier3', 'Barrier4', 'Barrier5' }
- local barriers = game:GetService('Workspace').__THINGS['Barriers']
- end)
- N.Name = 'N'
- N.BackgroundColor3 = Color3.new(1, 1, 1)
- N.Position = UDim2.new(0.0266159698, 0, -0.00641025603, 0)
- N.Font = Enum.Font.SciFi
- N.TextColor3 = Color3.new(0.992157, 0.00784314, 0.141176)
- AT.Parent = bar1
- AT.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- AT.Position = UDim2.new(0.174904943, 0, 0.710820854, 0)
- AT.Style = Enum.ButtonStyle.RobloxButtonDefault
- AT.Text = 'Teleports'
- AT.TextColor3 = Color3.new(0.980392, 0.0235294, 0.121569)
- AT.MouseButton1Down:connect(function()
- end)
- No.Name = 'No'
- No.BackgroundColor3 = Color3.new(1, 0.00392157, 0.0196078)
- No.Position = UDim2.new(0.0342205316, 0, 0.100694448, 0)
- No.Font = Enum.Font.SourceSans
- No.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(0.0304182507, 0, 0.8937729, 0)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = 'Under Maintainance - Adding New Scripts'
- TextLabel.TextColor3 = Color3.new(0.980392, 0.980392, 0.980392)
- MF.Parent = bar1
- MF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- MF.Position = UDim2.new(0.026615968, 0, 0.351535827, 0)
- MF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- MF.Text = 'Med. FARM'
- MF.TextSize = 14
- local amount = 500 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- AF.Parent = bar1
- AF.BackgroundColor3 = Color3.new(1, 0.0392157, 0.215686)
- AF.Position = UDim2.new(0.524714828, 0, 0.351535857, 0)
- AF.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- AF.Text = 'MAX FARM'
- AF.TextSize = 14
- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end
- bar2.Parent = PSG
- bar2.Position = UDim2.new(0.564625859, 0, 0.178628385, 0)
- bar2.Style = Enum.FrameStyle.RobloxRound
- bar2.Draggable = true
- Stor.Parent = bar2
- Stor.Position = UDim2.new(0.532710254, 0, 0.0186170191, 0)
- Stor.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Stor.Text = 'Store'
- Stor.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(719.225952, -33.6261177, 894.049072))
- P2.Parent = bar2
- P2.Position = UDim2.new(0.532710254, 0, 0.222935483, 0)
- P2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P2.Text = 'Place 2'
- P2.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-374.2388, -37.0378761, 885.253296))
- P1.Parent = bar2
- P1.Position = UDim2.new(0.0140186772, 0, 0.222935483, 0)
- P1.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P1.Text = 'Place 1'
- P1.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(0.295806587, -37.0378761, 890.214355))
- P3.Parent = bar2
- P3.Position = UDim2.new(0.0140186772, 0, 0.414129317, 0)
- P3.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P3.Text = 'Place 3'
- P3.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-760.199097, -37.0378761, 880.302246))
- P4.Parent = bar2
- P4.Position = UDim2.new(0.528037369, 0, 0.414129317, 0)
- P4.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P4.Text = 'Place 4'
- P4.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1140.22437, -37.0378761, 885.195129))
- M1.Parent = bar2
- M1.Position = UDim2.new(0.528037369, 0, 0.613056302, 0)
- M1.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- M1.Text = 'Moon 1'
- M1.TextSize = 14
- local mapname = 'Moon'
- local Event = game:GetService('Workspace')['__REMOTES']['Load Map']
- end)
- P5.Name = 'P5'
- P5.BackgroundColor3 = Color3.new(1, 1, 1)
- P5.Position = UDim2.new(0.0093457913, 0, 0.612383306, 0)
- P5.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- P5.Text = 'Place 5'
- P5.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1534.46313, -33.038002, 887.088318))
- M2.Parent = bar2
- M2.Position = UDim2.new(0.266355127, 0, 0.825562894, 0)
- M2.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- M2.Text = 'Moon 2'
- M2.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(80.3468018, 144.27951, -1706.91724))
- Spawn.Parent = bar2
- Spawn.Position = UDim2.new(0.00934579503, 0, 0.0186170191, 0)
- Spawn.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
- Spawn.Text = 'Spawn'
- Spawn.TextSize = 14
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(536.137939, -36.409977, 886.542542))
- X.Parent = bar2
- X.BackgroundColor3 = Color3.new(1, 0.0313726, 0.160784)
- X.Position = UDim2.new(0.901869118, 0, 0.929133832, 0)
- X.Font = Enum.Font.SciFi
- X.TextColor3 = Color3.new(0, 0, 0)
- X.MouseButton1Down:connect(function()
- end)